| Attract | 99% Accuracy | 15 PP | TM 45 (GS only) |
|---|---|---|---|
| Only works if enemy is of opposite gender 50% chance that enemy cannot attack | |||
| Barrage | Strength 15 | 85% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Strikes 2 to 5 times per turn | ||||
| Baton Pass | 40 PP | No TM |
|---|---|---|
| Switch pokémon; in-battle bonuses transferred to new pokémon | ||
| Belly Drum | 10 PP | No TM |
|---|---|---|
| Raises user's Attack by six levels (maximum six levels)! User loses half of total HP | ||
| Bide | Strength x | 99% Accuracy | 10 PP | TM 34 (RYB only) |
|---|---|---|---|---|
| User waits 2 or 3 turns, then attacks for twice the damage it recieved in that time Attack misses if user did not take damage while waiting | ||||
| Bind | Strength 15 | 75% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Effects in RYB: Attack lasts 2-5 turns; enemy may not attack Effects in G/S: Extra damage is done for next 2-5 turns; | ||||
| Bite | Strength 60 | 99% Accuracy | 25 PP | No TM |
|---|---|---|---|---|
| Chance to make enemy flinch | 30% | |||
| Body Slam | Strength 85 | 99% Accuracy | 15 PP | TM 8 (RYB only) |
|---|---|---|---|---|
| Chance to Paralyze enemy | 30% | |||
| Charm | 99% Accuracy | 20 PP | No TM |
|---|---|---|---|
| Lowers enemy's Attack two levels (maximum six levels) | |||
| Comet Punch | Strength 18 | 85% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Strikes 2 to 5 times per turn | ||||
| Constrict | Strength 10 | 99% Accuracy | 35 PP | No TM |
|---|---|---|---|---|
| Chance to lower enemy's Speed | 10% | |||
| Conversion | 30 PP | No TM |
|---|---|---|
| Effect in RYB: User's type changed to match enemy's type Effect in GS: User's type changed to match that of some | ||
| Conversion2 | 30 PP | No TM |
|---|---|---|
| User's type changed to a random type resistant to enemy's last attack | ||
| Cut | Strength 50 | 95% Accuracy | 30 PP | HM 1 |
|---|---|---|---|---|
| Outside-of-battle effect: Removes tall grass and two-branched plants that block the way | ||||
| Defense Curl | 40 PP | TM 40 (GS only) |
|---|---|---|
| Raises user's Defense by one level (maximum six levels) | ||
| Disable | 55% Accuracy | 20 PP | No TM |
|---|---|---|---|
| One of enemy's moves is unusable until effect wears off In RYB, move Disabled is randomly chosen In GS, move Disabled is the last one enemy used | |||
| Dizzy Punch | Strength 70 | 99% Accuracy | 10 PP | No TM |
|---|---|---|---|---|
| Chance to Confuse enemy | 20% | |||
| Double-Edge | Strength 120 | 99% Accuracy | 15 PP | TM 10 (RYB only) |
|---|---|---|---|---|
| User takes a quarter the damage enemy does | ||||
| DoubleSlap | Strength 15 | 85% Accuracy | 10 PP | No TM |
|---|---|---|---|---|
| Strikes 2 to 5 times per turn | ||||
| Double Team | 15 PP | TM 32 |
|---|---|---|
| Raises user's Evade/Evasion by one level (maximum six levels) | ||
| Egg Bomb | Strength 100 | 75% Accuracy | 10 PP | TM 37 (RYB only) |
|---|
| Encore | 5 PP | No TM |
|---|---|---|
| Enemy is forced to repeat its last move for the next 2-6 turns | ||
| Endure | 10 PP | TM 20 (GS only) |
|---|---|---|
| Move always goes first, even before Quick Attack Enemy's attack will not faint user Chance of success halves with each consecutive use | ||
| Explosion | Strength 250 | 99% Accuracy | 5 PP | TM 47 (RYB only) |
|---|---|---|---|---|
| User faints | ||||
| ExtremeSpeed | Strength 80 | 99% Accuracy | 5 PP | No TM |
|---|---|---|---|---|
| Attack always hits first, unless enemy uses a similar attack | ||||
| False Swipe | Strength 40 | 99% Accuracy | 40 PP | No TM |
|---|---|---|---|---|
| Attack will not faint enemy | ||||
| Flail | Strength x | 99% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Attack strength varies between 20 and 200, growing stronger as the user loses HP in battle | ||||
| Flash | 70% Accuracy | 20 PP | HM 5 |
|---|---|---|---|
| Lowers enemy's Accuracy by one level (maximum six levels) | |||
| Outside-of-battle effect: lights darkened caves | |||
| Focus Energy | 30 PP | No TM |
|---|---|---|
| User has a better chance of scoring critical hits | ||
| Foresight | 40 PP | No TM |
|---|---|---|
| During user's next turn, lowered Accuracy and enemy's heightened Evade/Evasion are ignored Allows Normal and Fighting attacks to hit Ghost-types | ||
| Frustration | Strength x | 99% Accuracy | 20 PP | TM 21 (GS only) |
|---|---|---|---|---|
| Strength is greater the more user dislikes its trainer | ||||
| Fury Attack | Strength 15 | 85% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Strikes 2 to 5 times per turn | ||||
| Fury Swipes | Strength 18 | 80% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Strikes 2 to 5 times per turn | ||||
| Glare | 75% Accuracy | 30 PP | No TM |
|---|---|---|---|
| Paralyzes enemy | |||
| Growl | 99% Accuracy | 40 PP | No TM |
|---|---|---|---|
| Lowers enemy's Attack one level (maximum six levels) | |||
| Growth | 40 PP | No TM |
|---|---|---|
| In RYB, raises user's Special one level (maximum six levels) In GS, move affects Special Attack | ||
| Guillotine | 30% Accuracy | 5 PP | No TM |
|---|---|---|---|
| Makes enemy faint (One-hit K.O.) | |||
| Gust | Strength 40 | 99% Accuracy | 35 PP | No TM |
|---|---|---|---|---|
| Can hit Flying enemies | ||||
| Harden | 30 PP | No TM |
|---|---|---|
| Raises user's Defense one level (maximum six levels) | ||
| Head Butt | Strength 70 | 99% Accuracy | 15 PP | TM 2 (GS only) |
|---|---|---|---|---|
| Chance to make enemy Flinch | 30% | |||
| Outside-of-battle effect: Shake small pine trees to find wild pokémon (GS only) | ||||
| Heal Bell | 5 PP | No TM |
|---|---|---|
| Removes bad status | ||
| Horn Attack | Strength 65 | 99% Accuracy | 25 PP | No TM |
|---|
| Horn Drill | 30% Accuracy | 5 PP | TM 7 (RYB only) |
|---|---|---|---|
| Makes enemy faint (One-hit K.O.) | |||
| Hyper Beam | Strength 150 | 90% Accuracy | 5 PP | TM 15 |
|---|---|---|---|---|
| User loses next turn unless enemy faints | ||||
| Hyper Fang | Strength 80 | 90% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Chance to make enemy flinch | 10% | |||
| Karate Chop | Strength 50 | 99% Accuracy | 25 PP | No TM |
|---|---|---|---|---|
| Increased chance of scoring a critical hit | ||||
| Leer | 99% Accuracy | 30 PP | No TM |
|---|---|---|---|
| Lowers enemy's Defense one level (maximum six levels) | |||
| Lock-On | 5 PP | No TM |
|---|---|---|
| User's next attack raised to 100% Accuracy | ||
| Lovely Kiss | 75% Accuracy | 10 PP | No TM |
|---|---|---|---|
| Puts enemy to sleep | |||
| Mean Look | 100% Accuracy | 5 PP | No TM |
|---|---|---|---|
| Prevents wild pokémon from running, or trainers from switching Effect ends if user is recalled | |||
| Mega Kick | Strength 120 | 75% Accuracy | 5 PP | TM 5 (RYB only) |
|---|
| Mega Punch | Strength 80 | 85% Accuracy | 20 PP | TM 1 (RYB only) |
|---|
| Metronome | 10 PP | TM 35 (RYB only) |
|---|---|---|
| Move actually used is randomly chosen from every move in the game | ||
| Milk Drink | 10 PP | No TM |
|---|---|---|
| User restores 1/2 of full life | ||
| Outside-of-battle effect: 1/5 of user's max HP is transferred to another pokémon (does not work if user has less than 1/5 full life) | ||
| Mimic | 10 PP | TM 31 (RYB only) |
|---|---|---|
| User temporarily learns enemy's last move used, replacing Mimic Effect ends when user is recalled | ||
| Mind Reader | 5 PP | No TM |
|---|---|---|
| User's next attack raised to 100% Accuracy | ||
| Minimize | 20 PP | No TM |
|---|---|---|
| Raises user's Evade/Evasion by one level (maximum six levels) | ||
| Moonlight | 5 PP | No TM |
|---|---|---|
| User restores 1/4 of full life Effect doubled during night Effect doubled by Sunny Day Effect halved by Rain Dance | ||
| Morning Sun | 5 PP | No TM |
|---|---|---|
| User restores 1/4 of full life Effect doubled during morning or afternoon Effect doubled by Sunny Day Effect halved by Rain Dance | ||
| Pain Split | 5 PP | No TM |
|---|---|---|
| User and enemy share HP equally, regardless of Max HP If a pokémon gets more HP than it can hold, the extra HP is lost | ||
| Pay Day | Strength 40 | 99% Accuracy | 20 PP | TM 16 (RYB only) |
|---|---|---|---|---|
| At end of battle, winner gets, for each use, twice the user's level in extra Pokébucks | ||||
| Perish Song | 5 PP | No TM |
|---|---|---|
| Both pokémon will faint in 3 turns Effect on one pokémon removed if it is recalled | ||
| Pound | Strength 40 | 99% Accuracy | 35 PP | No TM |
|---|
| Present | Strength x | 90% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Randomly does either 40, 80 or 120 damage or restores 80 HP to enemy | ||||
| Protect | 10 PP | TM 17 (GS only) |
|---|---|---|
| Move always goes first, even before Quick Attack Enemy attack has no effect Chance of success halves with each consecutive use | ||
| Psych Up | 10 PP | TM 9 (GS only) |
|---|---|---|
| User copies enemy's stat-enhancing move | ||
| Quick Attack | Strength 40 | 99% Accuracy | 30 PP | No TM |
|---|---|---|---|---|
| Attack always hits first, unless enemy uses a similar attack | ||||
| Rage | Strength 20* | 99% Accuracy | 20 PP | TM 20 (RYB only) |
|---|---|---|---|---|
| Effects in RYB: Attack lasts until user or enemy faints; if enemy trainer's pokémon faints and user does not switch pokémon, attack continues on new enemy Whenever attacked, user's Attack raises one level (maximum six levels) Effects in GS: As long as move is used repeatedly, attack strength grows each time user takes damage Strength returns to normal if another move is used | ||||
| Rapid Spin | Strength 20 | 99% Accuracy | 40 PP | No TM |
|---|---|---|---|---|
| Frees user from continuous damage and holding effects of moves such as Wrap | ||||
| Razor Wind | Strength 20 | 75% Accuracy | 10 PP | TM 2 (RYB only) |
|---|---|---|---|---|
| Two-turn attack; damage dealt on second turn | ||||
| Recover | 20 PP | No TM |
|---|---|---|
| User restores half of Max HP | ||
| Return | Strength x | 99% Accuracy | 20 PP | TM 27 (GS only) |
|---|---|---|---|---|
| Strength depends on user's Happiness; happier pokémon will do more damage | ||||
| Roar | 20 PP | TM 5 (GS only) |
|---|---|---|
| Ends battle with wild pokémon In RYB, move has no effect in trainer battles In GS, move forces trainer to switch pokémon | ||
| Safeguard | 25 PP | No TM |
|---|---|---|
| Blocks the effect of a status change | ||
| Sand-Attack | 99% Accuracy | 15 PP | No TM |
|---|---|---|---|
| Lowers enemy's Accuracy by one level (maximum six levels) | |||
| Scary Face | 90% Accuracy | 10 PP | No TM |
|---|---|---|---|
| Lowers enemy's Speed by two levels (maximum six levels) | |||
| Scratch | Strength 40 | 99% Accuracy | * PP | No TM |
|---|---|---|---|---|
| In RYB, attack has 30 PP In GS, attack has 35 PP | ||||
| Screech | 85% Accuracy | 40 PP | No TM |
|---|---|---|---|
| Lowers enemy's Defense by two levels (maximum six levels) | |||
| SelfDistruct | Strength 200 | 99% Accuracy | 5 PP | TM 36 (RYB only) |
|---|---|---|---|---|
| User faints | ||||
| Sharpen | 30 PP | No TM |
|---|---|---|
| Raises user's Attack by one level (maximum six levels) | ||
| Sing | 55% Accuracy | 15 PP | No TM |
|---|---|---|---|
| Puts enemy to sleep | |||
| Sketch | 1 PP | No TM |
|---|---|---|
| User permanently learns enemy's last move Move fails if enemy has not yet used a move If successful, user forgets Sketch | ||
| Skull Bash | Strength 100 | 99% Accuracy | 15 PP | TM 40 (RYB only) |
|---|---|---|---|---|
| Two-turn attack; damage dealt on second turn In GS, raises user's Defense by one level (maximum six levels) | ||||
| Slam | Strength 80 | 75% Accuracy | 20 PP | No TM |
|---|
| Slash | Strength 70 | 99% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Increased chance of scoring a critical hit | ||||
| Sleep Talk | 10 PP | TM 35 (GS only) |
|---|---|---|
| Only usable while asleep User performs a random one of its other moves, whether or not that move is normally usable while asleep | ||
| Smokescreen | 99% Accuracy | 20 PP | No TM |
|---|---|---|---|
| Lowers enemy's Accuracy by one level (maximum six levels) | |||
| Snore | Strength 40 | 99% Accuracy | 15 PP | TM 13 (GS only) |
|---|---|---|---|---|
| Only usable while asleep Chance to make enemy flinch | 30% | |||
| SoftBoiled | 10 PP | TM 41 (RYB only) |
|---|---|---|
| User restores half of Max HP | ||
| Outside-of-battle effect: transfers HP from user to another pokémon In RYB, amount transferred is 1/2 of user's Special In GS, amount transferred is 1/5 of user's Max HP | ||
| SonicBoom | Strength x | 90% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Does exactly 20 HP of damage | ||||
| Spike Cannon | Strength 20 | 99% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Strikes 2 to 5 times per turn | ||||
| Splash | 40 PP | No TM |
|---|---|---|
| Kills time | ||
| Stomp | Strength 65 | 99% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Chance to make enemy flinch | 30% | |||
| Strength | Strength 80 | 99% Accuracy | 15 PP | HM 4 |
|---|---|---|---|---|
| Outside-of-battle effect: Allows you to move certain boulders | ||||
| Struggle | Strength 50 | 99% Accuracy | x PP | No TM |
|---|---|---|---|---|
| User takes a quarter the damage enemy does Move used automatically when a pokémon has no PP | ||||
| Substitute | 10 PP | TM 50 (RYB only) |
|---|---|---|
| User uses up 1/4 Max HP to make a clone that takes damage for it | ||
| Super Fang | Strength x | 90% Accuracy | 10 PP | No TM |
|---|---|---|---|---|
| Target loses half of current HP | ||||
| Supersonic | 55% Accuracy | 20 PP | No TM |
|---|---|---|---|
| Confuses enemy | |||
| Swagger | 90% Accuracy | 15 PP | TM 34 (GS only) |
|---|---|---|---|
| Confuses enemy Raises enemy's Attack two levels (maximum six levels) | |||
| Sweet Kiss | 75% Accuracy | 10 PP | No TM |
|---|---|---|---|
| Confuses enemy | |||
| Sweet Scent | 99% Accuracy | 20 PP | TM 12 (GS only) |
|---|---|---|---|
| Lowers enemy's Evasion by one level (maximum six levels) | |||
| Outside-of-battle effect: summons a wild pokémon No effect where wild pokémon cannot be found | |||
| Swift | Strength 60 | 100% Accuracy | 20 PP | TM 39 |
|---|---|---|---|---|
| Attack will never miss, no matter how hard target is to hit | ||||
| Swords Dance | 30 PP | TM 03 (RYB only) |
|---|---|---|
| Raises user's Attack by two levels (maximum six levels) | ||
| Tackle | Strength 35 | 95% Accuracy | 35 PP | No TM |
|---|
| Tail Whip | 99% Accuracy | 30 PP | No TM |
|---|---|---|---|
| Lowers enemy's Defense one level (maximum six levels) | |||
| Take Down | Strength 90 | 85% Accuracy | 20 PP | TM 09 (RYB only) |
|---|---|---|---|---|
| User takes a quarter the damage enemy does | ||||
| Thrash | Strength 90 | 20 Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Attack lasts 2 to 5 turns; user is confused afterward | ||||
| Transform | 10 PP | No TM |
|---|---|---|
| User's species changes to match enemy User gains enemy's attacks at 5 PP each User returns to normal when recalled | ||
| Tri Attack | Strength 80 | 99% Accuracy | 10 PP | TM 49 (RYB only) |
|---|---|---|---|---|
| In GS, chance to Burn enemy | 7% | |||
| In GS, chance to Paralyze enemy | 7% | |||
| In GS, chance to Freeze enemy | 7% | |||
| Vicegrip | Strength 55 | 99% Accuracy | 30 PP | No TM |
|---|
| Whirlwind | 99% Accuracy | 20 PP | TM 04 (RYB only) |
|---|---|---|---|
| Ends battle against wild pokémon In RYB, no effect in a trainer battle In GS, makes enemy trainer switch pokémon | |||
| Wrap | Strength 15 | 85% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Effects in RYB: Attack lasts 2 to 5 turns; enemy may not attack Effects in GS: Extra damage is done for next 2 to 5 turns; | ||||