| Confuse Ray | 99% Accuracy | 10 PP | No TM |
|---|---|---|---|
| Confuses enemy | |||
| Destiny Bond | 5 PP | No TM |
|---|---|---|
| If user faints, enemy will also faint (effect lost if either pokémon is recalled) | ||
| Lick | Strength 20 | 99% Accuracy | 30 PP | No TM |
|---|---|---|---|---|
| Chance to Paralyze enemy | 30% | |||
| Nightmare | 100% Accuracy | 15 PP | TM 50 (GS only) |
|---|---|---|---|
| Only works on sleeping enemies; enemy loses 1/4 full HP every turn until it wakes up, faints or is recalled | |||
| Night Shade | Strength x | 99% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Damage done is equal to user's level | ||||
| Shadow Ball | Strength 80 | 99% Accuracy | 15 PP | TM 30 (GS only) |
|---|---|---|---|---|
| Chance to lower enemy's Special Defense by two levels (maximum six levels) | 20% | |||
| Spite | 100% Accuracy* | 10 PP | No TM |
|---|---|---|---|
| Enemy loses 2 to 5 PP for the last move it used *Move fails if enemy has not yet used a move | |||