| Counter | Strength x | 99% Accuracy | 20 PP | TM 18 (RYB only) |
|---|---|---|---|---|
| Attack hits for twice the damage user just recieved from a physical attack (no effect if enemy's last attack was not physical or did no damage) In G/S, this attack is always used second in a turn | ||||
| Cross Chop | Strength 100 | 80% Accuracy | 5 PP | No TM |
|---|---|---|---|---|
| Increased chance of scoring a critical hit | ||||
| Detect | 5 PP | TM 43 (G/S only) |
|---|---|---|
| Blocks enemy attack that turn (always goes first) Chance of success halved each time for consecutive uses | ||
| Double Kick | Strength 30 | 99% Accuracy | 30 PP | No TM |
|---|---|---|---|---|
| Attack hits twice per turn | ||||
| DynamicPunch | Strength 100 | 50% Accuracy | 5 PP | TM 01 (G/S only) |
|---|---|---|---|---|
| Confuses enemy | ||||
| Hi Jump Kick | Strength 85 | 90% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| If attack misses, user takes a bit of damage | ||||
| Jump Kick | Strength 70 | 95% Accuracy | 25 PP | No TM |
|---|---|---|---|---|
| If attack misses, user takes a bit of damage | ||||
| Karate Chop | Strength 50 | 99% Accuracy | 25 PP | No TM |
|---|---|---|---|---|
| Increased chance of scoring a critical hit | ||||
| Low Kick | Strength 50 | 90% Accuracy | 20 PP | No TM |
|---|---|---|---|---|
| Chance to make enemy flinch | 30% | |||
| Mach Punch | Strength 40 | 99% Accuracy | 30 PP | No TM |
|---|---|---|---|---|
| Attack always hits first, unless enemy uses a similar attack | ||||
| Reversal | Strength x | 99% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Attack strength varies between 20 and 200, growing stronger as the user loses HP in battle | ||||
| Rock Smash | Strength 20 | 99% Accuracy | 15 PP | TM 08 (G/S only) |
|---|---|---|---|---|
| Chance to lower enemy's Defense one level (maximum six levels) | 20% | |||
| Outside-of-battle effect: breaks rocks to clear paths | ||||
| Rolling Kick | Strength 60 | 85% Accuracy | 15 PP | No TM |
|---|---|---|---|---|
| Chance to make enemy flinch | 30% | |||
| Seismic Toss | Strength x | 99% Accuracy | 20 PP | TM 19 (RYB only) |
|---|---|---|---|---|
| Damage done is equal to user's level | ||||
| Submission | Strength 80 | 80% Accuracy | 25 PP | TM 17 (RYB only) |
|---|---|---|---|---|
| User takes a quarter the damage enemy does | ||||
| Triple Kick | Strength 10* | 90% Accuracy | 10 PP | No TM |
|---|---|---|---|---|
| Attack lasts three turns or until it misses; second hit does twice and third does three times the damage of the first (strength returns to normal after a miss or third hit) | ||||
| Vital Throw | Strength 70 | 99% Accuracy | 10 PP | No TM |
|---|---|---|---|---|
| Attack is always used second in a turn User's next attack is raised to 99% Accuracy | ||||