Character Name | ||
---|---|---|
Name of RPG | ||
Character's Basic Description | ||
Character's Personality | ||
??? | Other Information* | |
Flavortext quote |
Barak | ||
---|---|---|
Beyond the Spectrum: The Time Chronicles | ||
Barak is a human barbarian. He has impressive physical fighting ability but no magical ability. | ||
The quest for the Mystic Stone is a chance for Barak to escape the pointless wars that are sapping his spirit and finally do something worthwhile. He is a decent tactician and not afraid to take the initiative among physical fighters, but will always defer to a magic-user. | ||
Ezra | ||
---|---|---|
Arabian Nights RPG | ||
Ezra is a novice sorcerer. His power is not limited to a certain set of spells; he can create any effect he can imagine. He does, however, have a limit on his power level; he isn't necessarily strong enough to do some things, and since using magic costs an amount of energy relative to the spell's potency, he can't keep on casting powerful spells as long as he wants, either. | ||
Ezra can be slightly arrogant at times. Though his knee-jerk reaction to the, ah, economically disadvantaged, is contempt, he has recently come to understand that the worth of a person cannot be wholly told from social standing. | ||
Possessions | Magic Wand: Ezra can use this bright red rod to focus his power and achieve stronger magic effects than he can perform without it. Horse and stable: Ezra owns a brown horse for which he carries a personal stable he has magically shrunken to three inches in height. When he is not riding the horse, he shrinks it to the same scale and teleports it into the stable, which is specially jointed so as not to disturb the horse while he walks. |
|
Garret | ||
---|---|---|
Neramun RPG | ||
Garret is a half-orc monk. As a half-orc, he is rather stronger than the average human and can see in total darkness, but is a slow learner. As a monk, he is expertly trained in unarmed combat, and can channel his life force to give his attacks an energy charge. | ||
People tend to fear Garret because of his orcish heritage, but Garret, raised from a young age in the strict training of a monk, is a far cry from the savage beasts he halfway resembles. He wears a hood and gloves to hide his form, and tends to be withdrawn in social settings, because it hurts him inside when people panic at the sight of him. | ||
Hometown | Found on a doorstep in Otbias | |
Alignment | Lawful Neutral | |
Poryhedron | ||
---|---|---|
Superhero/Villian RPG | ||
Poryhedron is a sentient, English-speaking pokémon, a special evolution of Porygon. It is genderless. | ||
Poryhedron has an analytical mind. It searches for the best solution to any problem, always mindful of consequence. | ||
Alignment | Heroic | |
Powers | Psybeam (psychic energy focused into a linear beam) Tri Attack (charging attack that needs to be charged up [a charging charge attack?]) Recover (concentrate to heal some damage) Conversion (become element-based as any visible element) |
|
Rockman | ||
---|---|---|
Rockman NEO | ||
Many people know Rockman better by his American name, Mega Man; this RPG uses the original Japanese names. In the year 30XX, after a milennium of imprisonment within a dungeon of metal and rock, Rockman is free once more, and the dementia he suffered during those thousand years is driving him to terminate both Dr. Wily and Zero, whom he doesn't realize are now on opposite sides... | ||
Rockman is a cold, merciless killing machine, filled with rage at the mad scientist who would never stop and the red robot who sealed him in meters of concrete. He has lost all vestige of happiness and is not concerned by the loss. | ||
Abilities | "Rock Buster" plasma cannon with buster charging capability. Variable Weapon System; can integrate into own system the weapons of defeated opponents. Long-range teleport--cannot be used short-range. | |
"You have three options. A) Tell me where to find Doctor Wily. B) Tell me where to find the robot Zero. C) Precede them both to Hell." |
Tabitha Reed | ||
---|---|---|
X-Men RPG | ||
Tabitha is a young female mutant with Multiple Personality Disorder. Her mutant power enhances her personalities, giving each a different hair color and metahuman power, as well as self-awareness. | ||
Reacting to her physically abusive, alcoholic father, Tabitha's mind first spawned the personality Cassie, a brash feminist. Cassie couldn't stand up to Tabitha's mentally abusive mother, however, resulting in the shy, introverted personality Ruth. Since neither of these really lent themselves to healthy social interaction, one more personality, the cheerful, optimistic Melanie, was formed from peer pressure to fit in at school. | ||
Age | 15 | |
Mutant Powers | Tabitha Forms and powers of other personalities are her power; it is currently unknown what would happen if this reclusive core personality were brought to the fore or if her MPD were to be cured Cassie Super-strength: able to lift roughly two tons High resilience to physical damage (but not energy damage) immunity to mental effects that calm or cause fear Has a weakness to mental effects intended to enrage Ruth Constant effect: repels attention At will: invisibility has potential to learn other forms of nondetection Has a weakness to mental effects intended to cause fear Melanie Minor calming aura Can focus aura on one target to heighten non-hostility effect Has a weakness to charming mental effects |
|
Flavortext quote |
That Feeling You Get When You've Left The Iron On In Your Apartment (A.K.A. Frank) | ||
---|---|---|
Discworld RPG | ||
That Feeling You...uh, yeah, Frank is an anthropomorphic personification of you-know-which-feeling. Created during the events of the Discworld novel Reaper Man, coincidence caused Frank to remain in existance even after his job was rescinded, so he now wanders the Disc, looking for some good use for his ability to inspire nagging uncertainties in people. | ||
Being an anthropomorphic personification can be cool in itself, but when you're That Feeling You Get When You've Left The Iron On In Your Apartment...don't expect a whole ton of prestige. Frank is accustomed to being treated as worthless, and has something of a self-esteem issue. | ||
Class | other, unspecified | |
     There was a soft creak from the door as it opened. A second later, the bell remembered what it was supposed to do in these cases and offered a hurried tinkling.      "Sorry", the newcomer said, looking up at the bell. "Habit." |
Wendell Aemus | ||
---|---|---|
Selenica League RPG | ||
Wendell is a young pokémon trainer. | ||
Wendell plays to win, focusing on strategy over strength, though recognizing strength as an important part of strategy. Pokémon training, for him, is a way to prove himself. He sees his pokémon less as friends than allies, troops or sometimes even just weapons. He has no interest in making friends, especially if the other person has no grasp of strategy. He has a more caring side, but it has been buried in a shrouded past. | ||
Age | 12 | |
Starting Pokémon | Lupup | |
Current Team | Lupup | |
Lupup's Information | ||
Type | Normal/Ghost | |
Description | A timber wolf pup that can phase in and out of solidity. | |
Stats | High HP, good speed, average everything else. | |
Random Data | Not found in the wild due to their parents' skill at protecting them. | |
??? | ||
---|---|---|
Final RPG Fantasy I | ||
??? is a villian. Nothing else is known at this time. | ||
There is no data available on the personality of this character. | ||
Other Information | file empty | |
"The time draws near...just a little more..." |